Our Company
Who we are and what’s important to us.
Who we are and what’s important to us.
FUN
We are a group of passionate players who believe that gaming is not just a hobby but a craft that pushes the boundaries of entertainment and interactive storytelling.
ACCESSIBILITY
We also care that great gaming does not remain a luxury item, only available to the lucky few who can afford it. All of our games are free to play and run on as many affordable devices as possible.
Great gaming, for everybody.
FAIRNESS
Which brings the challenge of building transparent and balanced monetisation systems. We don’t segregate paying and non-paying users and strive to maintain a healthy balance in our communities.
Fun for all
Bigpoint was founded in 2002 with the goal to provide great games that everybody can play. Over the following decade and beyond, we have continued to challenge what is possible in the online gaming sector – both from a technical and creative point of view.
With releases such as Seafight, DarkOrbit Reloaded and Farmerama as well as the more recent launches of Drakensang and Shards of War we have been consistently aiming to go beyond established benchmarks and introduce innovative gameplays to all categories of players.
This has resulted in passionate communities who we see not only as consumers, but as invaluable and trusted partners who we involve in the shaping of the future of our titles as well as the company itself.
Founded 2002
All of our games are free-to play, everybody can access our titles without having to spend any money. Our game designers have the challenge of building monetization systems which are fair for all of our players.
We strive for all of our players to have access to the majority of the content available in our games for free.
Free to play
Heiko Hubertz founds Bigpoint. By the end of 2004, Bigpoint has 3 games in its portfolio.
'Bigpoint.com' portal launches along with Seafight & DarkOrbit, enabling us to break the 1 million user barrier.
Bigpoint launches flagship casual title, attracting a completely new audience to online gaming. Opening of San Francisco office establishes first presence in America.
Acquisition of Berlin studio 'Radon Labs' leads to release of critically acclaimed Drakensang Online. Licensed title Battlestar Galactica Online also goes into open beta.
Khaled Helioui becomes CEO and shifts the focus for Bigpoint to become player-centric and increase the quality and accessibility of our games.
'Little World Studios' becomes our mobile development hub and rebrands to Bigpoint Lyon. Expansion into new territories continues with opening of Istanbul office.
Opening of Seoul office in Korea and partnership with Tencent in China sees Bigpoint titles finally reaching audiences in Asia.
Chinese games and media publisher Youzu Interactive acquires Bigpoint.
Bigpoint celebrates 20 years of entertainment and innovation
Drakensang Online’s Steam Launch marks a platform expansion of our portfolio